I hope all is well. I recently set up Sunshine and got it to work on my iPhone, PS Vita, Switch, 3DS, and iPad but when I try to use it on my Wii U it doesn't work. I downloaded Moonlight Wii U, set up the config file, and got it checked so I'm almost positive I set it up correctly, but when I put the SD card back into my Wii U and open moonlight, it says connecting to my IP address then says "Can't connect to server". I have not been able to make it past this step so I have not been able to pair it or anything. Are there any possible causes or solutions for this issue? I have tried much of anything except changing the bitrate from 5000 to -1 and had someone look at my config file. Neither worked. On top of that, if it means anything the security at my apartment building is stronger than the average wifi security; on top of this my NAT type is strict. With it working on everything else I'm not sure this is the issue, but I thought I'd include everything I could.
I pasted my config file below. Everythings identical to how it was when I tried, but I made my IP 0.0.0.0 so it felt safer to share online. Thanks
moonlight.conf
```
## Moonlight Wii U Configuration
## Lines starting with '#' are comments, to edit an option uncomment it by removing the '#'
## Hostname or IP-address of host to connect to
address = 000.000.000
## Video streaming configuration
width = 1280
height = 720
fps = 30
## Disables the gamepad so the other controllers are mapped to players 1 to 4
disable_gamepad = false
## Swaps the buttons so they match the xbox controller layout
swap_buttons = true
## Automatically connect to the host on startup and start the stream
autostream = true
## Use the absolute touch position for mouse emulation
#absolute_positioning = true
## Output rotation (independent of xrandr or framebuffer settings!)
## Allowed values: 0, 90, 180, 270
#rotate = 0
## Bitrate depends by default on resolution and fps
## Set to -1 to enable default
## 20Mbps (20000) for 1080p (60 fps)
## 10Mbps (10000) for 1080p or 60 fps
## 5Mbps (5000) for lower resolution or fps
bitrate = -1
## Size of network packets should be lower than MTU
## If streaming with WAN optimizations, this will be capped at 1024.
#packetsize = 1392
## Default started application on host
app = Steam
## Play audio on host instead of streaming to client
localaudio = false
## Send quit app request to remote after quitting session
quitappafter = false
## Disable all input processing (view-only mode)
#viewonly = false
## Enable QOS settings to optimize for internet or local network
## yes - optimize for WAN streaming
## no - optimize for LAN streaming
## auto (default) - decide automatically based on target IP address
remote = auto
## Enable 5.1/7.1 surround sound
surround = 5.1
```
I hope all is well. I recently set up Sunshine and got it to work on my iPhone, PS Vita, Switch, 3DS, and iPad but when I try to use it on my Wii U it doesn't work. I downloaded Moonlight Wii U, set up the config file, and got it checked so I'm almost positive I set it up correctly, but when I put the SD card back into my Wii U and open moonlight, it says connecting to my IP address then says "Can't connect to server". I have not been able to make it past this step so I have not been able to pair it or anything. Are there any possible causes or solutions for this issue? I have tried much of anything except changing the bitrate from 5000 to -1 and had someone look at my config file. Neither worked. On top of that, if it means anything the security at my apartment building is stronger than the average wifi security; on top of this my NAT type is strict. With it working on everything else I'm not sure this is the issue, but I thought I'd include everything I could.
I pasted my config file below. Everythings identical to how it was when I tried, but I made my IP 0.0.0.0 so it felt safer to share online. Thanks
moonlight.conf
``` ## Moonlight Wii U Configuration ## Lines starting with '#' are comments, to edit an option uncomment it by removing the '#' ## Hostname or IP-address of host to connect to address = 000.000.000 ## Video streaming configuration width = 1280 height = 720 fps = 30 ## Disables the gamepad so the other controllers are mapped to players 1 to 4 disable_gamepad = false ## Swaps the buttons so they match the xbox controller layout swap_buttons = true ## Automatically connect to the host on startup and start the stream autostream = true ## Use the absolute touch position for mouse emulation #absolute_positioning = true ## Output rotation (independent of xrandr or framebuffer settings!) ## Allowed values: 0, 90, 180, 270 #rotate = 0 ## Bitrate depends by default on resolution and fps ## Set to -1 to enable default ## 20Mbps (20000) for 1080p (60 fps) ## 10Mbps (10000) for 1080p or 60 fps ## 5Mbps (5000) for lower resolution or fps bitrate = -1 ## Size of network packets should be lower than MTU ## If streaming with WAN optimizations, this will be capped at 1024. #packetsize = 1392 ## Default started application on host app = Steam ## Play audio on host instead of streaming to client localaudio = false ## Send quit app request to remote after quitting session quitappafter = false ## Disable all input processing (view-only mode) #viewonly = false ## Enable QOS settings to optimize for internet or local network ## yes - optimize for WAN streaming ## no - optimize for LAN streaming ## auto (default) - decide automatically based on target IP address remote = auto ## Enable 5.1/7.1 surround sound surround = 5.1 ```