Closed zewa666 closed 2 years ago
Hi @zewa666, Could you just check for anything in interaction.pressed? That should contain a button press for a single tick, keyboard, game pad or mouse. You may want to exclude direction buttons, but it should work fine.
so essentially interaction.pressed !== ""
? I'll try that, makes sense
Yes, something along those lines… you’ve caught me while I’m away again so can’t test right now, but I think that should work for you.
@zewa666 did you get that working? Just checking I can close the issue.
sry, yes all good
Great, thanks! Let me know when you release the game you’re working on. It’ll be great to see the plug-in in use elsewhere. ;)
hey there @GaryStanton
I was wondering of how one would check for any key, mouse or gamepad press. e.g. when starting a game and the intro says
press any key to continue