Gates-Of-Time / development-tracker

Repo for tracking development tasks and issues as well as dev resource links/wiki
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Kunark - General #24

Open turbosilk99 opened 1 year ago

turbosilk99 commented 1 year ago

Melee combat skills not available.

turbosilk99 commented 1 year ago

Cassindra's Chorus of Clarity is giving a bard song buff but it should be a single burst of mana per pulse with no buff icon - https://fvproject.com/index.php/Cassindra%27s_Chorus_of_Clarity

turbosilk99 commented 1 year ago

Using Guardian Wurms as an example - guardian wurms have 100 MR which should make slowing challenging but my level 51 shaman was slowing with no problem. I'm assuming this means the resist mechanics for mobs need tweaked. I see chat about tash and malo then slowing on Alla. "October 8, 2001

Magic System Changes

The level-based spell resistance bonus inherent in super-high level NPCs has been reduced significantly. Several NPCs have had their resistances reduced. Each of them was examined carefully, and resistances changed as seemed appropriate. For some of these NPCs other things were changed as well to compensate for their increased susceptibility to spells, such as armor improvements or perhaps greater hit points, if needed for that NPC. NPCs that were highly magic resistant in order to make them immune to certain spells can now be given specific immunity to those spells. This means that they can be made immune to critical spells, as intended, and still be generally less resistant to magic. Players will receive a message similar to the one that is already given for Mesmerization spells when they cast a spell on an NPC that it is specifically immune to.

IMPORTANT NOTE: It is very important to note that we have not made any NPCs immune to spells that they were not already immune to. Many NPCs that were previously immune to spells due to their high innate resistance to magic have had that resistance reduced and specific immunities added. So if you see an immunity message after attempting to cast a spell on an NPC that you hadn't seen such a message from before, understand that the NPC was already immune to that spell before due to high resistances, and the only difference is that it now has lower resistances in general and specific spell immunity (which is why you are seeing the message).

http://www.tski.co.jp/baldio/patch/20011008.htmlFrom the Developer's Corner post (http://wayback.archive.org/web/20020202063615/http://boards.station.sony.com/ubb/everquest/Forum1/HTML/000340.html) mentioned in the patch notes: we’ve given our designers more control over the ability to customize any particular encounter. For example previously, if a designer didn’t want a creature to be mesmerisable, he had to give it high magic resistance. Now they can set that feature individually while keeping magic resists reasonable so they don’t take a bunch of classes out of the picture through the need for one feature.

Players will now also receive messages when an NPC is immune to a particular type of spell, much like messages regarding mesmerization have always been sent. We can do this since the designers have direct control over the effectiveness of certain utility effects, while still allowing damage-causing spells to go through. As an example, NPCs that were always immune to melee-speed debuffs by virtue of the fact that they had a very high magic resistance will still be immune to those spells, but magic-based spells that cause damage or do some other effect that the designer didn’t necessarily want to rule out would now go through. Finally, to compensate for increased magical damage, some NPCs have received additional abilities and/or stats. This serves to keep the encounters at a similar level of difficulty while balancing the contribution of melee and casters, rather than engaging exclusively in the melee-heavy strategy of before."

projecteon commented 1 year ago

Cassindra's Chorus of Clarity is giving a bard song buff but it should be a single burst of mana per pulse with no buff icon - https://fvproject.com/index.php/Cassindra%27s_Chorus_of_Clarity

This should be fixed according to turmoiltoads comment in discord. Might need spell file update + patch.

turbosilk99 commented 1 year ago

No real proof but agro range seems live server decreased for easy mode.### image

turbosilk99 commented 1 year ago

The drop rate of the Staff of Elemental Mastery appears to be too high at 17%. https://everquest.allakhazam.com/db/item.html?item=525

"The staff dropped at the 25th kill. I would color this item extreamly rare."

"We have killed Phinny about 23 times and no staff."

Who gets to decide if something is rare, very rare, or extremely rare. The Mage staff has not dropped once in 23 times of killing Phinny but the trident of the seven seas has dropped at least 3 times and the blue crystal staff had dropped at least 2 times. I think this qualifies the Mage staff for a rating of very or "extremely rare."

"I play on Vulak'Aerr server. My 60 mage has pursued the epic from Kunark start and I have seen 30 kills on Phinny. 4 Staves dropped and were won on Random by other mages in the group. Thus it has taken me many many kills to see one drop for me, which it did last night."

My suggestion would be something like 5% for the drop rate. Especially when considering there are at least 2 loot drop tables.

turbosilk99 commented 1 year ago

I did an initial analysis with my average built iksar warrior who is now level 53 regarding damage taken. I'll follow up with some additional analysis but preliminary analysis appears to be that mob damage output is too low. The summary here with mature, old and mostly Elder mobs (up to 53) in Skyfire was an average of unslowed 25.2 DTS (dmg taken/sec) on my fully buffed tank means he would need at 4089 HP a CH every 2 minutes or he would die. https://docs.google.com/spreadsheets/d/15-yrLYIpoG950KK1jxd8KY-yjn8S9jqQ3THnTgTEn8U/edit?usp=sharing

--Dropped down to 802 ac using same spreadsheet.-- Mature Wyvern DTS 29.9. 136.6 seconds to live before needing a CH. Elder Wyvern DTS 39.1. 104.5 seconds to live before needing a CH.

--Naked tanking except for leaving my belt on so I had an even 700 ac.-- Mature wyvern DTS 39.2. 104.4 seconds to live before needing a CH. Elder Wyvern DTS 44.1. 92.7 seconds to live before needing a CH.

turbosilk99 commented 1 year ago

My recommendation is that the dmg tables need adjusted to increase mob DPS 5x based on my initial analysis of tank dmg taken with a 55 war and a 53 war with 700 ac (naked) up to 1k ac and taking into account how important slow was in the era 75% (shm) and 70% (ench) otherwise you couldn't keep healers in mana.

In the Recommended DTS tab you'll see a well geared tank with c2 and the mob slowed would only use 234 mana/min for CH and gain 280 mana/min as an example of what it would look like in a scenario like that.

https://docs.google.com/spreadsheets/d/15-yrLYIpoG950KK1jxd8KY-yjn8S9jqQ3THnTgTEn8U/edit?usp=sharing

turbosilk99 commented 1 year ago

Updated spell validation is here - https://docs.google.com/spreadsheets/d/1rSWzL9gthxqleJl5t64hE5eldutURLT0a4jbp75CZSs/edit?usp=sharing

turbosilk99 commented 1 year ago

Spell validation complete with current zones plus soon to be released HS and CoM. Spells validated via TAKP, Magelo, Lucy and Allakhazam. If all 4 databases had the spell on that mob then it was considered validated as is a part of the list. It took about 2 hours per class for validation. https://docs.google.com/spreadsheets/d/1rSWzL9gthxqleJl5t64hE5eldutURLT0a4jbp75CZSs/edit?usp=sharing

nazwadi commented 1 year ago

Spell validation complete with current zones plus soon to be released HS and CoM. Spells validated via TAKP, Magelo, Lucy and Allakhazam. If all 4 databases had the spell on that mob then it was considered validated as is a part of the list. It took about 2 hours per class for validation. https://docs.google.com/spreadsheets/d/1rSWzL9gthxqleJl5t64hE5eldutURLT0a4jbp75CZSs/edit?usp=sharing

Wizard Spell Drops

Found in 1 lootdrop table

Not found in any lootdrop table

nazwadi commented 1 year ago

Melee combat skills not available.

Assuming this refers to Melee Disciplines - going to call this complete unless you say otherwise.