Open ghost opened 8 years ago
Hi. Thanks for the contribution. This would be a very cool addition.
Is this a standard format? If so, please provide a link to the specification(s).
I would request that you please update the README and provide a link to instructions on precisely how to use the resulting JSON in a game. Also provide a link "How to use" next to the save as JSON in the html file.
Thank you, Gaurav
Hello,
It's not an ISO/ANSI/... standard, but I will add some documentation.
I also wrote an xml exporter using Starling Texture Atlas format which is pretty popular (Starling, Phaser, Texture Packer...) and already has a nice documentation: http://doc.starling-framework.org/current/starling/textures/TextureAtlas.html
This sounds interesting. Any updates on this one ?
I added a simple json animations generation.
The json format is the one used by:
I'm also going to write an animation loader for phaser.io for this format.
Sample here: https://github.com/devnewton/newton_adventure/blob/master/game/data/default_level_data/bat.json