Open GoogleCodeExporter opened 9 years ago
Thank you for the interest.
Please submit a patch and i'll commit the code to the project.
Original comment by exilire2...@gmail.com
on 8 May 2011 at 3:09
Hi! I'm also interested in the patch making landscape-mode work. Any news on
this?
Original comment by torben.n...@gmail.com
on 12 May 2011 at 8:37
At the moment I'm at GoogleIO in San Fransisco so i will submit the
fix when i get back home on Monday. Hopefully it will be added into
the branch at some point
Steve
Original comment by steven.j...@gmail.com
on 12 May 2011 at 4:54
has this been fixed?
Original comment by aditya15...@gmail.com
on 25 May 2011 at 6:53
I have the code on my machine - Can you let me know where you want me to submit
the patch to as I can't seem to check it in to the project as I'm not a
collaborator. Potentially I could fork the project with the changes in it.
It's up to you what I do
Steve
Original comment by steven.j...@gmail.com
on 25 May 2011 at 7:26
I have actualy fixed this on my own by doing the following:
UIView *parentView = nil;
UIWindow* window = [UIApplication sharedApplication].keyWindow;
if (!window) {
window = [[UIApplication sharedApplication].windows objectAtIndex:0];
}
UIView *firstSubview = [[window subviews] objectAtIndex:0];
parentView = [[firstSubview subviews] objectAtIndex:0];
and add the subview to the parentView instead of window, this fixes it to
anyone who needs it
Original comment by aditya15...@gmail.com
on 25 May 2011 at 7:58
I fixed the orientation by looking at the status bar and transforming
the overlay to the correct orientation.
Add the following to -(void) show
//Rotate Based on Orientation
UIInterfaceOrientation currentOrient= [UIApplication
sharedApplication].statusBarOrientation;
if((currentOrient == UIDeviceOrientationLandscapeRight)){
//Home Button to Right
v.transform = CGAffineTransformRotate(v.transform, (M_PI/2) * -1);
}else if((currentOrient == UIDeviceOrientationLandscapeLeft)){
//Home Button to Left
v.transform = CGAffineTransformRotate(v.transform, (M_PI/2));
}
Hope this helps anyone
Steve
On Wed, May 25, 2011 at 8:59 PM,
<toast-notifications-ios@googlecode.com> wrote:
Original comment by steven.j...@gmail.com
on 1 Jun 2011 at 2:31
I made a slight update to your code -- since no one seems to have committed to
the project (or has had difficulty doing so). This accounts for upside down
orientation.
(FYI: if you use the gravity parameter you will need to adjust the offset of
the notification such that it doesnt rub against the edge of the screen)
{{{
//Edit from Project website.
//Rotate Based on Orientation
UIInterfaceOrientation currentOrientation= [UIApplication
sharedApplication].statusBarOrientation;
if(currentOrientation == UIInterfaceOrientationPortraitUpsideDown){
v.transform = CGAffineTransformRotate(v.transform, (M_PI) * -1);
}
else if(currentOrientation == UIInterfaceOrientationPortrait) {
//Be Normal // No Change
}
else if(currentOrientation == UIDeviceOrientationLandscapeRight){
//Home Button to Right
v.transform = CGAffineTransformRotate(v.transform, (M_PI/2) * -1);
}
else if(currentOrientation == UIDeviceOrientationLandscapeLeft){
//Home Button to Left
v.transform = CGAffineTransformRotate(v.transform, (M_PI/2));
}
}}}
Original comment by cde...@gmail.com
on 18 Aug 2011 at 12:04
Here is a fully updated version of the code. That one fixes the offsets for
custom gravities (though i haven't tested the positionning for
PortraitUpsideDown).
UIWindow *window = [[[UIApplication sharedApplication] windows]
objectAtIndex:0];
UIInterfaceOrientation currentOrientation= [UIApplication
sharedApplication].statusBarOrientation;
CGPoint point = CGPointMake(window.frame.size.width/2, window.frame.size.height/2);
if (theSettings.gravity == iToastGravityTop) {
if (currentOrientation == UIInterfaceOrientationPortrait)
point = CGPointMake(window.frame.size.width / 2, 45);
else if (currentOrientation == UIInterfaceOrientationLandscapeLeft)
point = CGPointMake(45, window.frame.size.height / 2);
else if (currentOrientation == UIInterfaceOrientationLandscapeRight)
point = CGPointMake(window.frame.size.width - 45, window.frame.size.height / 2);
else
point = CGPointMake(window.frame.size.width / 2, window.frame.size.height - 45);
}else if (theSettings.gravity == iToastGravityBottom) {
if (currentOrientation == UIInterfaceOrientationPortrait)
point = CGPointMake(window.frame.size.width / 2, window.frame.size.height - 45);
else if (currentOrientation == UIInterfaceOrientationPortraitUpsideDown)
point = CGPointMake(window.frame.size.width / 2, 45);
else if (currentOrientation == UIInterfaceOrientationLandscapeLeft)
point = CGPointMake(window.frame.size.width - 45, window.frame.size.height / 2);
else if (currentOrientation == UIInterfaceOrientationLandscapeRight)
point = CGPointMake(45, window.frame.size.height / 2);
}else if (theSettings.gravity == iToastGravityCenter) {
point = CGPointMake(window.frame.size.width/2, window.frame.size.height/2);
}else{
point = theSettings.postition;
}
point = CGPointMake(point.x + offsetLeft, point.y + offsetTop);
v.center = point;
NSTimer *timer1 = [NSTimer timerWithTimeInterval:((float)theSettings.duration)/1000
target:self selector:@selector(hideToast:)
userInfo:nil repeats:NO];
[[NSRunLoop mainRunLoop] addTimer:timer1 forMode:NSDefaultRunLoopMode];
//Edit from Project website.
//Rotate Based on Orientation
if(currentOrientation == UIInterfaceOrientationPortraitUpsideDown){
v.transform = CGAffineTransformRotate(v.transform, (M_PI) * -1);
}
else if(currentOrientation == UIInterfaceOrientationPortrait) {
//Be Normal // No Change
}
else if(currentOrientation == UIDeviceOrientationLandscapeRight){
//Home Button to Right
v.transform = CGAffineTransformRotate(v.transform, (M_PI/2) * -1);
}
else if(currentOrientation == UIDeviceOrientationLandscapeLeft){
//Home Button to Left
v.transform = CGAffineTransformRotate(v.transform, (M_PI/2));
}
[window addSubview:v];
Original comment by ded...@gmail.com
on 5 Jan 2012 at 2:55
Original issue reported on code.google.com by
steven.j...@gmail.com
on 22 Mar 2011 at 11:03