Open GormAuslander opened 4 days ago
I guess you want to disable Shader Options > Raytracing > Full Cave GI Leak Fix
and Shader Options > Shadow > Sunlight Leak Fix
With both disabled, I observe no change
This is how it looks like with both disabled and both enabled on my device.
First of all, thank you for continuing to work on this shader
The issue I'm having is that Sonic Ether's global illumination is much brighter and softer than I'm seeing in the new GFME. I've attached images where you can see that in shaded areas, the bounce light is less able to illuminate, and the shadow boundaries are sharper rather than blended. These are both stock settings, except I've corrected torch light temp, bloom, and saturation strength, both to the same degree. I've tried increasing the RT samples, secondary GI, exposure, gamma, and decreasing shadow strength to try and match the old lighting but nothing seems to get there.
Any help would be appreciated because this is the sole reason I use SEUS over any other pack.
GFME HRR 2.1 GFME HRR 2.1