Geequlim / ECMAScript

Javascript binding for godotengine
MIT License
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godot3.4 && godot4.0 #117

Closed scgm0 closed 1 year ago

scgm0 commented 2 years ago

I really like godot and javascript. But the latest supported version seems to be stuck at godot3.3. (My own attempt at compiling godot 3.4 failed.) godot4.0 has been tested for alpha, so when will godot3.4 and godot4.0 be supported? And compiling it yourself is really too painful. . .

I'm not good at English, so I used google translate.

DrummerSi commented 2 years ago

Just wanted to say.. If this project ever gets the support that C# language gets for Godot I'd jump to it in an INSTANT!

Typescripts strict typings and access to a wide library of packages from NPM make it a great fit for Game dev in Godot

Geequlim commented 2 years ago

Sorry I can't find time to port this to godot 4.x in the near futuer. Thanks to @zw7u9tru it works with godot 3.4 now!

scgm0 commented 2 years ago

很抱歉,我找不到时间将其移植到附近的futuer中的godot 4.x。感谢@zw7u9tru它与godot 3.4 nowc一起工作!

好耶

fire commented 1 year ago

Duplicate of https://github.com/Geequlim/ECMAScript/issues/151