Geequlim / ECMAScript

Javascript binding for godotengine
MIT License
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Updated JavaScript modules for Godot 4.0 branch #150

Closed fire closed 1 year ago

fire commented 1 year ago

The commits address various issues, such as non-existent files, editor targets, module usage, and compilation errors. The messages also show an effort to align the project's GitHub actions with the main Godot repository and tackle platform-specific problems. Some commits address challenges related to advanced Linux builds and temporarily disable the "-werror" flag due to issues with QuickJS.

Replaces https://github.com/Geequlim/ECMAScript/pull/149

fire commented 1 year ago

@Geequlim

Geequlim commented 1 year ago

Thanks!