Geequlim / ECMAScript

Javascript binding for godotengine
MIT License
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Merge gd4 branch to master #152

Closed fire closed 1 year ago

fire commented 1 year ago

@Geequlim

What do you think about?

  1. Branch master to be godot3
  2. Merging gd4 to master?
why-try313 commented 1 year ago

@fire Some things to consider:

But overall, at some point it would be great to have Godot 4.0rc Javascript module as master indeed

fire commented 1 year ago

I'll check back later when Godot Engine 4.0 / Javascript module is considered more stable.