Geequlim / ECMAScript

Javascript binding for godotengine
MIT License
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Unicode parsing error: Invalid unicode codepoint (fffd), cannot represent as ASCII/Latin-1 #186

Open alexeychikk opened 8 months ago

alexeychikk commented 8 months ago

Im following the official Squash the Creeps godot tutorial but using TypeScript. In the Godot Engine I see the following error:

  Unicode parsing error: Invalid unicode codepoint (fffd), cannot represent as ASCII/Latin-1

Here is my repo where this is reproducible: https://github.com/alexeychikk/ts-godot-squash-the-creeps

You'll need to:

npm i
npm run ts
nmerget commented 7 months ago

I got the same issue in my test repo. I found this. Maybe it is just an issue from using the wrong String somewhere