Open Hadaward opened 7 months ago
I think this is limited engine - C++ <-> JS, you can bind data into JS from C++ only in global object. Actually another languages with runtime has similar behaviour
I think this is limited engine - C++ <-> JS, you can bind data into JS from C++ only in global object. Actually another languages with runtime has similar behaviour
Hmm, I don't know what to say about this because I've already found libraries in C#, for example, that allowed running javascript engines and exporting objects as modules to be imported. So i dunno if there's a lib like that in C++
I personally don't really like global pollution, you could take advantage of the javascript module system to export godot methods, utilities and classes without needing to register the
godot
namespace into the global. If you are wondering how this would work, it is quite simple, the first thing needed would be a d.ts documentation file for intellisense to work. And then we can consume the godot api using import syntax:This is literally the only thing I dislike about this api, the godot api is simply thrown into the global scope.