Geequlim / ECMAScript

Javascript binding for godotengine
MIT License
959 stars 84 forks source link

4.2+ support #193

Open knervous opened 3 months ago

knervous commented 3 months ago

Hello, excellent work here, got things running smoothly on 4.1. There are some features I need from godot 4.2 and am wondering what the roadmap looks like here for upgrading versions and maintenance? Going to start working through compiler errors to get the 4.2 branch working but wondered if there are any docs/discussion around upgrading.

Unrelated question, is there support for typed arrays to bridge for an html5 export?

Inateno commented 1 week ago

Hey, did you managed to build godot 4.2+ with this modules?

I am interested!