Closed yghtdnt closed 7 years ago
The engine does not support concave polygons. You could try to use chain shape instead for your terrain, or split your terrain into smaller rectangles that are convex.
If everything you create is predefined convex, you can turn off the Giftwrap convex hull by setting Settings.UseConvexHullPolygons = false
I split vertices using point and nearby point. As a result, I solved this problem. thanks :)
I using a BodyFactory.CreatePolygon() and spawn polygons. But, some vertices are removed by GiftWrap.GetConvexHull(). So, now I add polygon... I want to change like this.