I added BeginContact event to world.
world.ContactManager.BeginContact += new BeginContactDelegate(OnBeginContact);
And, return false on "OnBeginContact" method.
On FarseerPhysics, I could disabled bodies contact to use this way.
But now, I can't disable bodies contact at VelcroPhysics.
How should I do this?
This project is currently under development and everything is subject to change. If you need a stable physics engine, please download Farseer Physics Engine.
I added BeginContact event to world.
world.ContactManager.BeginContact += new BeginContactDelegate(OnBeginContact);
And, return false on "OnBeginContact" method. On FarseerPhysics, I could disabled bodies contact to use this way. But now, I can't disable bodies contact at VelcroPhysics. How should I do this?