Closed nfoste82 closed 6 years ago
I does not require XNA. It has zero-copy integration with MonoGame, but you can run VelcroPhysics without any dependencies at all since it has its own Vector2 etc. classes. Will update the front page with this information.
If the engine requires XNA, which hasn't been supported for years, then that should probably be mentioned on the front page for the project.