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Genbox
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VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
MIT License
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Testbed sample for benchmarking
#20
Genbox
closed
3 years ago
1
Refactor body rotation and position
#19
Genbox
opened
7 years ago
0
Avoid List<T> O(n) operations
#18
Genbox
opened
7 years ago
2
Refactor Body.ShouldCollide()
#17
Genbox
opened
7 years ago
0
Optimize DistanceProxy
#16
Genbox
closed
7 years ago
1
Make EPCollider static if possible
#15
Genbox
closed
7 years ago
1
Add collinear points check to PolygonShape
#14
Genbox
opened
7 years ago
0
Precalculate and cache normal of EdgeShape
#13
Genbox
opened
7 years ago
0
Split ComputeProperties() into ComputeMass() and ComputeInertia()
#12
Genbox
opened
7 years ago
0
Implement equality interface
#11
Genbox
opened
7 years ago
0
Refactor ComputeSubmergedArea out of shapes
#10
Genbox
closed
7 years ago
0
Refactor chainshape to use static raycasting
#9
Genbox
closed
7 years ago
1
Move Towards Bulk Collision / Separation / Solve Event Handling
#8
ilexp
opened
7 years ago
0
Provide API For Integrating Physics-Generated Bodies With Higher-Level Game Code
#7
ilexp
opened
7 years ago
0
Reintroduce blueprints
#6
Genbox
opened
7 years ago
12
Pooling of user objects
#5
Genbox
closed
3 years ago
1
Remove IDispose pattern in favor of RemoveFromWorld()
#4
Genbox
closed
3 years ago
1
Zero-Copy optimization
#3
Genbox
opened
7 years ago
21
Some General Questions, Roadmap, Relation to Farseer
#2
ilexp
closed
7 years ago
12
Running Sample Project
#1
smatthews1999
closed
7 years ago
2
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