Closed josc19 closed 2 years ago
Forgot to mention, issue.zip is the final .blend result after importing both jms files.
Seems like the default pose script is doing something wrong. Looking into it.
For now you can set up the skeleton manually and it should work fine from there.
Should be fixed in latest
I've been having some trouble importing Halo's first person animations
3dsmax GBX importer works fine, but throws some really old FBX files I can't really work with.
I am using Halo CE 1.10 files extracted with Refinery 2.3.0, I can't find anything that can extract files from MCC yet after a lot of searching.
Pistol's slider is rotated in a weird way some issues with the wrists tried using "fix rotations" but nothing changed not sure if this also happened in the original engine as its hard to see with dark textures. issue.zip
Let me know if I'm missing a step, I can't seem to find documentation on doing Halo CE assets.