General-101 / Halo-Asset-Blender-Development-Toolset

CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
https://c20.reclaimers.net/
MIT License
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Issues with Halo Combat Evolved First Person Animations #55

Closed josc19 closed 2 years ago

josc19 commented 2 years ago

I've been having some trouble importing Halo's first person animations

3dsmax GBX importer works fine, but throws some really old FBX files I can't really work with.

I am using Halo CE 1.10 files extracted with Refinery 2.3.0, I can't find anything that can extract files from MCC yet after a lot of searching.

image Pistol's slider is rotated in a weird way image some issues with the wrists image tried using "fix rotations" but nothing changed image image not sure if this also happened in the original engine as its hard to see with dark textures. issue.zip

Let me know if I'm missing a step, I can't seem to find documentation on doing Halo CE assets.

josc19 commented 2 years ago

Forgot to mention, issue.zip is the final .blend result after importing both jms files.

General-101 commented 2 years ago

Seems like the default pose script is doing something wrong. Looking into it.

For now you can set up the skeleton manually and it should work fine from there.

General-101 commented 2 years ago

Should be fixed in latest