Mapped exits cannot be parsed by a script. Must be hard-coded somewhere to display in Genie.
These are things like climb, go, etc. Not east, west, south, north.
Reasons for suggestion a toggle: Reduce scroll while performing certain actions (placing item in a bag in an eddy, being protected by a paladin); bringing back a sense of childlike wonder when moving through the game world and being oblivious to the fact that a pile of rubble can be climbed over to access a new area.
Reasons for suggesting a global variable and parsability: Scripting, Triggers. When looking at a room, want to be able to see mapped exits show up with Obvious exits, not just showing up the first time you enter a room.
Mapped exits cannot be parsed by a script. Must be hard-coded somewhere to display in Genie.
These are things like climb, go, etc. Not east, west, south, north.
Reasons for suggestion a toggle: Reduce scroll while performing certain actions (placing item in a bag in an eddy, being protected by a paladin); bringing back a sense of childlike wonder when moving through the game world and being oblivious to the fact that a pile of rubble can be climbed over to access a new area.
Reasons for suggesting a global variable and parsability: Scripting, Triggers. When looking at a room, want to be able to see mapped exits show up with Obvious exits, not just showing up the first time you enter a room.