Trying to capture long debugs for large scripts can be really burdensome, having to pause every few minutes to copy and clear the game window before the screen spam from debug10 spills out of the window buffer. Makes more sense for the debug output to be written to the log file instead of the game window (or in addition to the game window).
Trying to capture long debugs for large scripts can be really burdensome, having to pause every few minutes to copy and clear the game window before the screen spam from debug10 spills out of the window buffer. Makes more sense for the debug output to be written to the log file instead of the game window (or in addition to the game window).