GenoImel / The-Mechanical-Forest

Repository for "The Mechanical Forest"
MIT License
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Leverage Unity/C# `actions`, `events`, and `delegates` within Individual Features #124

Closed GenoImel closed 11 months ago

GenoImel commented 1 year ago

We need to be making better use of Unity/C# actions, events, and delegates within each Controller/feature, since tighter coupling between a Controller/general feature and it's child script components is acceptable and will keep us from creating too much Message Event clutter.

GenoImel commented 1 year ago

This could also be used for the PartyMemberControllor and child components potentially.

GenoImel commented 11 months ago

Closing because this pattern is being naturally adopted during other PRs after diagramming this design pattern.