We need to be making better use of Unity/C# actions, events, and delegates within each Controller/feature, since tighter coupling between a Controller/general feature and it's child script components is acceptable and will keep us from creating too much Message Event clutter.
We need to be making better use of Unity/C#
actions
,events
, anddelegates
within eachController
/feature, since tighter coupling between aController
/general feature and it's child script components is acceptable and will keep us from creating too muchMessage Event
clutter.