Open tobyplowy opened 4 years ago
Here's a test animation that can be used. It has 8 frames and each frame is 32x32 pixels, Example of what it should look like in action below.
Would the size of the flipbook texture be limited or unlimited?
Are you asking if the frame amount would be limited or not? If so yes it would be, but the possible frame number would be so absurdly high that you never reach it by normal means.
Oh ok because in other games it's so limited that when you do more than allotted then it doesn't play right
Story
Some textures will need to be animated (Fire, Water, particles when we get to them) I suggest that we use flipbook textures for this as the traditional method tho we can also provide some animation capability with texture rendering. In case you don't know (Google flipbook texture) a flipbook texture is a sheet of textures in a row and with the help of a config file we define how many/what frames should play and how fast they should be played.
MVP
What are the minimum features needed for this story?
Stretch
What are some non-required features for this story?