We need a basic outline for the client's main function, this should load a set of modules stored in a server folder, connect to a server, then run the main game loop.
This should exist in Phoenix/Client but if there is reusable code it can go in Quartz/Client
This work will likely want to be done in the branch feat-voxels-client and should pull from feat-voxels.
We need a basic outline for the client's main function, this should load a set of modules stored in a server folder, connect to a server, then run the main game loop.
This should exist in Phoenix/Client but if there is reusable code it can go in Quartz/Client
This work will likely want to be done in the branch feat-voxels-client and should pull from feat-voxels.