GentenStudios / QuartzEngine

Nolonger used, see Phoenix repo
BSD 3-Clause "New" or "Revised" License
34 stars 10 forks source link

Implement graphics data structure in blocks #173

Open apachano opened 4 years ago

apachano commented 4 years ago

The client needs to know what graphics to use when loading a block. The RegisteredBlock class inside Phoenix Core needs a variable that stores a graphics class the renderer can use to render the block. This should be a pointer to an object so we don't take up much memory as the server does not need to load it.