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GentleMoa
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ER_S5_ARAppDev_ThiefsQuest
Fifth semester project in the AR App Development elective as part of the Hochschule of Darmstadt h_da "Expanded Realities" course of studies.
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Content: Stealth-Mechanics
#47
Open
GentleMoa
opened
2 years ago
GentleMoa
commented
2 years ago
To Do:
Play around with Threshhold value of Field of View script (currently: 0.1f)
Create a shader that fills the field of view visualization cone progressively until the NPC becomes aware of the player
Stealth Formula and Calculation
GentleMoa
commented
2 years ago
Resources:
"Making a STEALTH GAME in 1 DAY?!" -
https://www.youtube.com/watch?v=NldgxXZyceY
(Detection code at 01:39!)
"Unity line of sight checking using sensors [AI 08]" -
https://www.youtube.com/watch?v=znZXmmyBF-o
"How to Add a Field of View for Your Enemies [Unity Tutorial]" -
https://www.youtube.com/watch?v=j1-OyLo77ss&list=PLZxzW13nmdJErZxT2hq0b-aWkg4-CjrH3&index=242
"Wie Wachen in Stealth-Spielen hören und sehen | Schule des Stealth Teil 1" -
https://www.youtube.com/watch?v=Ay-5g36oFfc&list=PLZxzW13nmdJErZxT2hq0b-aWkg4-CjrH3&index=240
"Field of view visualisation (E01)" -
https://www.youtube.com/watch?v=rQG9aUWarwE
"Field of view visualisation (E02)" -
https://www.youtube.com/watch?v=73Dc5JTCmKI
GentleMoa
commented
2 years ago
Stealth Calculation Factors:
Movement speed
Light level
Line of sight
Distance to Guard/Civilian
(Maybe) Amount of loot carried?
To Do: