A sixth semester project from students of the Expanded Realities course of study at the h-da Hochschule Darmstadt.
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When carrying Interactables, we need to disable the Player collider otherwise the object and the player collider will collide and lead to weird bursts of force, catapulting the user #17
Implemented by Alex via Layers and Physics Matrices.
Player and all interactable objects are on the "Player" layer.
Then in project settings, we disable the physics interactions between the layer "Player" and "Player", making collision with two objects of this layer impossible, therefore fixing our problem.
Implemented by Alex via Layers and Physics Matrices.
Player and all interactable objects are on the "Player" layer. Then in project settings, we disable the physics interactions between the layer "Player" and "Player", making collision with two objects of this layer impossible, therefore fixing our problem.