Closed GentleMoa closed 2 years ago
Issue (For conditional player spawning):
However, "In the Unity Editor, displays is not supported; displays.Length always has a value of 1, regardless of how many displays you have connected." (Unity Documentation, link: https://docs.unity3d.com/ScriptReference/Display-displays.html)
---> Testing this code is impossible outside of the CAVE (Maybe send to Alex, because he has a multi-display setup)
Pitfall (For HMD registering)
Unknown Problem (For HMD registering):
Fix: Remove "XRUI Input Module" component, close and re-open Unity. Then it works again.
Issue (UI Button does not react to Controller Inputs)
Possible solution:
Rather than spawning a conditional player we could have a VR/CAVE player inactive in the scene and active one or the other conditionally. This way we could have the Event Camera of each player assigned to a version of the UI.
Issues: