The weird height offset is probably only a problem, because we haven't implemented the headtracker yet.
Issue: B)
Using the Vive Controllers in the CAVE with a "XR Ray Interactor" component does not allow for grabbing stuff. The line visualizer indicates that the raycast is being sent out and received correctly because it turns from red to green upon hovering over a XR Interactable object as is standard behavior.
---> Actually interaction does work I just used the wrong controller button ("Trigger" instead of "Grip" button which is a little awkward on the Vive Controllers)
Issue: A)
The weird height offset is probably only a problem, because we haven't implemented the headtracker yet.
Issue: B)
Using the Vive Controllers in the CAVE with a "XR Ray Interactor" component does not allow for grabbing stuff. The line visualizer indicates that the raycast is being sent out and received correctly because it turns from red to green upon hovering over a XR Interactable object as is standard behavior.
---> Actually interaction does work I just used the wrong controller button ("Trigger" instead of "Grip" button which is a little awkward on the Vive Controllers)