This problem appears when trying to trigger an event that was initialized inside the "GameManager" class as a "public event Action" from another class. In another class you can only subscribe / unsubscribe function to / from that event but you cannot trigger the event itself.
--> This means that all the conditions need be to checked in the GameManager script and then the event is triggered there.
This problem appears when trying to trigger an event that was initialized inside the "GameManager" class as a "public event Action" from another class. In another class you can only subscribe / unsubscribe function to / from that event but you cannot trigger the event itself.
--> This means that all the conditions need be to checked in the GameManager script and then the event is triggered there.