Open wolverwin opened 1 year ago
This is a UnityBug related to [SerializeReference] & UIElements
This video showcases the same bug happening in a default unity inspector:
https://user-images.githubusercontent.com/530629/234563948-16e1f2fe-8ab6-434a-8d29-17c0f7e4a4e6.mp4
Will update as soon as my bug report was confirmed and there is a public issuetracker link.
Update:
Unity has confirmed my bug report, updates can be tracked by checking the status in the public issue tracker. https://issuetracker.unity3d.com/issues/synchronization-is-lost-on-lists-when-using-serializereference
The list view does not update in size when increased or decreased with +/- or count. I have to deselect and select the node again to update the view.
It does update instantly when I remove the connection to EventContainer.