A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.
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Is it possible to use ScriptableObjects as Nodes? #41
I received an error that SerializeReference cannot be applied to ScriptableObjects. But it seems like Unity's serialization system is used, under the hood.
The error received is: Fields with [SerializeReference] cannot serialize objects that derive from Unity.Object, in this case: Assembly-CSharp Assets.Scripts.MyCustomClass
I received an error that SerializeReference cannot be applied to ScriptableObjects. But it seems like Unity's serialization system is used, under the hood.