Open ibgreen opened 4 years ago
Hi @ibgreen, we weren't aware of the current efforts on 3d-tiles in loaders.gl, thanks so much for sharing! We will look into it.
In the meantime some answers:
THREE.GLTFLoader();
to load the gltf models that are inside the 3D-tiles. I assume you are also using this function from THREEjs? Do you have an example implementation of that? I only saw a pointcloud implementation in your online examples.As far as we are aware there is a LICENSE file with a BSD-3 license in the repository.
@tomvantilburg Yes there it is! Don't know how I could have missed that. Awesome, thanks!
We are currently using the THREE.GLTFLoader(); to load the gltf models that are inside the 3D-tiles. I assume you are also using this function from THREEjs?
We don't, as I will explain below, however you can take the extracted GLB
data from the Tile3DLoader
and pass to THREE.GLTFLoader
.
As context, loaders.gl is a suite of framework-independent loaders. The idea is that they can be used with any WebGL framework.
We currently only have an integration with our own https://deck.gl framework Tile3DLayer
But we'd love to be able to showcase a THREE.js integration as well, and your code would be a perfect baseline to build that example on.
If you are interested in using loaders.gl as a base we could collaborate on porting your THREE.js based example to loaders.gl.
We'd both benefit from sharing a common implementation of this quite complex standard, and we could share work on optimizing loading and traversal etc.
@tomvantilburg Quick update
The current port uses loaders.gl to parse the tiles, but does not yet use loaders.gl traversal algorithm, see the pull request for more information.
Hi, very nice demo, thanks for sharing.
We are also developing a framework-independent 3d tile loader (part of our loaders.gl effort), you can see results developing at:
A few remarks:
Also:
LICENSE
file to your repo? As it stands, it is not clear whether we can use/copy/fork your codeloaders.gl/3d-tiles
loader and include as a demo on loaders.gl website (with attribution to yourselves of course!)