GeometryCollective / boundary-first-flattening

MIT License
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Are seamless maps in sight? #15

Open kabukunz opened 6 years ago

kabukunz commented 6 years ago

Just to bump it up - for many things this feature is needed - many apps require those seams to be minimized... And kudos for this tool - it is very neat!

rohan-sawhney commented 6 years ago

@kabukunz, they are, but I need to fix a pesky bug that causes some maps to be degenerate. I'll put this feature higher up on my priority list. And thanks! The next update deals with some of the other listed issues here (mostly concerned with more robust mesh support) and will hopefully be out soon.

rohan-sawhney commented 6 years ago

Out of curiosity, what are some applications you have in mind? :)

kabukunz commented 6 years ago

I'm mainly interested in 3d modeling and animation and having a good UV mapping tool is very important. Moreover, if they can be used command line, it could be possible to automatize the pipeline in an acceptable way, resulting in a lot of time saved. Of course this would be ultra-optimal... Your tool appears to be fast enough and flexible enough; just misses some ironing, like seamless maps and genus g surfaces (are they called that way? stole that from wikipedia ;-)

noname-2 commented 6 years ago

Any news on this?

rohan-sawhney commented 6 years ago

Yes, its in the works and I plan to release it very soon - in particular, a command line interface and support for arbitrary genus surfaces

kabukunz commented 6 years ago

That would be big. I spent some time lately reading papers here and there, and now I see this is not at all easy... keep up!

rohanbam commented 4 years ago

Hi, I was wondering if this got implemented. The "RemoveSeams" button in the GUI seems to stay inactive. Absolutely fantastic piece of software by the way. Thank you.

rohan-sawhney commented 4 years ago

@rohanbam unfortunately not yet. Is this an important requirement for what you're doing?