GeometryCollective / boundary-first-flattening

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BFF transforms models on export #19

Closed hybridherbst closed 5 years ago

hybridherbst commented 6 years ago

1) Import Mesh into BFF 2) Calculate UVs 3) Export Mesh

Expected: exported mesh and imported mesh align perfectly, exported mesh has only texture coordinates added

Actual: exported mesh has changed in scale and position (seems to be normalized?)

image

MeshLab view of the object; circled in red: BFF output mesh

texturedMesh_20k_ml.zip

rohan-sawhney commented 6 years ago

Hi @soraryu, you should uncheck the "Export Normalized UVs" checkbox.

screen shot 2018-09-09 at 12 10 36 pm
hybridherbst commented 6 years ago

That option is unchecked; same behaviour unfortunately, the mesh is transformed.

(also, note that it's not the UVs that are transformed, the actual mesh is (the name of that checkbox might be misleading as well)).

rohan-sawhney commented 6 years ago

Ah yes, this is a bug and it'll be fixed in the next version. Thanks for posting this issue.