Closed hybridherbst closed 5 years ago
Hi @soraryu, you should uncheck the "Export Normalized UVs" checkbox.
That option is unchecked; same behaviour unfortunately, the mesh is transformed.
(also, note that it's not the UVs that are transformed, the actual mesh is (the name of that checkbox might be misleading as well)).
Ah yes, this is a bug and it'll be fixed in the next version. Thanks for posting this issue.
1) Import Mesh into BFF 2) Calculate UVs 3) Export Mesh
Expected: exported mesh and imported mesh align perfectly, exported mesh has only texture coordinates added
Actual: exported mesh has changed in scale and position (seems to be normalized?)
MeshLab view of the object; circled in red: BFF output mesh
texturedMesh_20k_ml.zip