I have a question regarding the use of gltf2glb for converting gltf files to b3dm:
Should the batch table be like a json string denoting the attributes of the features, like this following one?
And if I'm understanding it correctly, each value of an attribute corresponds to one of the techniques specified in the gltf file?
Also, currently I have .gltf files that contain no information regarding the batch id.
Would it be possible that I use a batch table containing the batch ids (as in the json string I showed above that says "id") and convert the .gltf files to their .b3dm counterparts?
I have a question regarding the use of gltf2glb for converting gltf files to b3dm: Should the batch table be like a json string denoting the attributes of the features, like this following one?
And if I'm understanding it correctly, each value of an attribute corresponds to one of the techniques specified in the gltf file?
Also, currently I have .gltf files that contain no information regarding the batch id. Would it be possible that I use a batch table containing the batch ids (as in the json string I showed above that says "id") and convert the .gltf files to their .b3dm counterparts?