Closed PureGero closed 4 months ago
Player.teleportAsync should be used wherever possible to reduce synchronous chunk loads and support multithreaded server implementations.
This PR attempts to use teleportAsync if it's available like on Paper servers, but will otherwise fall back to teleport on servers such as Spigot.
teleportAsync
teleport
Thanks for sharing
Player.teleportAsync should be used wherever possible to reduce synchronous chunk loads and support multithreaded server implementations.
This PR attempts to use
teleportAsync
if it's available like on Paper servers, but will otherwise fall back toteleport
on servers such as Spigot.