Closed jakebullet70 closed 5 months ago
From a glance it looks like you're using Palette Offset 1 (3rd parameter of SPRITE, which equals to 16), but in C64Studio you're set to 0. Palette colors 16 to 31 are a gray scale.
YEP!!!!!!!!!!!!!!!
0 x 16 = 0 I will file a bug in the DOCS for the X16 program.
Closing. Thanks!!!
Now that I think about it.... 0 is a number!!!!
Glad to be of service. This issue lead me to finding lots of bugs in my CommanderX16 sample project. And I found that the BASIC dialect file is missing a few new commands.
I have switched over to using BASLOAD style for programming. (a lot X16 of programmers have) If you do not know what it is its sort of a transpiler that converts line number less ASCII BASIC v2 code into Line numbered PET style. Its built into the ROM now. The thought is to use the X16 built in EDIT command and write this style of code and run BASLOAD on it. That creates the line numbered CBM style of code you can run.
It looks like this.
For me the Biggest thing is long var names and line labels!
My project is here if you want more of a look see. https://github.com/jakebullet70/X16INSPECTOR
FYI: Your sprte editor was the only working sprite editor I could find for the X16
Thanks again!
Nice :)
C64Studio also has a line number less mode, but I haven't checked in for Commander X16 for quite a while.
In creating sprites for a Commander X16 program the colors do not seem to be correct.
In the C64Studio
I save the file as Binary. It ends up looking like this. Sprite is loading fine but the colors seem to be off. Am I missing something?
SUSPECT2.zip