Current rendering module uses only OpenGL ~1.2 features.
The goal is redesign the module to support instance rendering (scene mostly contains a large amount of cells) and other features to improve rendering performance.
Switching to other rendering API is not possible because others are not supported on all supported platforms.
Current rendering module uses only OpenGL ~1.2 features.
The goal is redesign the module to support instance rendering (scene mostly contains a large amount of cells) and other features to improve rendering performance.
Switching to other rendering API is not possible because others are not supported on all supported platforms.