A collection of tools created by the Geoscience Australia (GA) Movies and 3D Visualisation (M3DV) team. The tools are built around the NASA World Wind Java SDK, an open-source virtual globe toolkit.
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Animator render output misplaces eyes/preview viewport when CPU is under load. #100
While rendering an animation from the Animator tool, while the CPU is under heavy load, some frames saved to file can either be the currently displayed frame in the viewport, or (if rendering in stereo), the incorrect eye.
To duplicate, start a background process which puts the CPU under load, open the animator and render a camera pass over 100 frames long. When playing the animation back you will notice a disparity between frames every now and then as either the image jumps to the other eye (for stereo renders), or to a spot from a previous frame (if the view port has stopped duplicating the camera output.
While rendering an animation from the Animator tool, while the CPU is under heavy load, some frames saved to file can either be the currently displayed frame in the viewport, or (if rendering in stereo), the incorrect eye.
To duplicate, start a background process which puts the CPU under load, open the animator and render a camera pass over 100 frames long. When playing the animation back you will notice a disparity between frames every now and then as either the image jumps to the other eye (for stereo renders), or to a spot from a previous frame (if the view port has stopped duplicating the camera output.