changing line 4 of SpectrumVertex.glsl resolved this issue
uniform int u_amplitude[ 1000 ];
somehow 1008 works and 1009+ doesn't (it was originally 1024)
For some reason #200 is back and it forced me to play guess the number but i need to compile every number to check and result is 1008 works, 1009 doesn't work
This should fix #287 and #327
changing line 4 of SpectrumVertex.glsl resolved this issue
uniform int u_amplitude[ 1000 ];
somehow 1008 works and 1009+ doesn't (it was originally 1024)For some reason #200 is back and it forced me to play guess the number but i need to compile every number to check and result is 1008 works, 1009 doesn't work