Open michael-fadely opened 5 years ago
librptexture is a thing in v1.5, but it isn't fully standalone and lacks some functionality. Making it fully standalone (well, with a dependency on librpfile) will be a goal for v1.6.
Retargetting for v1.6.
Retargetting to v1.7.
Retargetting to v1.8. Not sure if it'll ever be truly "standalone", since it has dependencies on other stuff.
2.0 splits libromdata into a DLL, and libromdata contains librptexture. It isn't quite usable as a standalone texture handling library, though.
This would help the SEGA game-hacking community. It would also more cleanly enable development of encoding.