Open Gerdofal opened 4 years ago
With full rules out, this should be sufficient. Another X out of X system like health, humanity, etc, but for gear. When repairs happen you simply restore the item up.
Additionally, stacking is no longer a mechanic, so the armor section itself can be cleaned up a bit.
Update Alert: Requires change to template.json. Removed armor1-5 and changed to:
"armorhead1": {
"name": "Armor Type...",
"value": 0
},
"armorbody1": {
"name": "Armor Type...",
"value": 0
},
"armorhead2": {
"name": "Armor Type...",
"value": 0
},
"armorbody2": {
"name": "Armor Type...",
"value": 0
}
This is good for a quick stop-gap measure here. Once I get some higher priority items done I will return to this and make the UI look better.
Is there a plan to have an Armor section of the combat tab? If not, I'd like to suggest that as a later optimization item. Thank you!
Maybe add to combatstats a degradehead and degradebody? Wtih a ui and a reset