Gericom / GBARunner2

A GBA hypervisor for DS. (like nintendont for gc on wii)
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Pokemon Blazing Emerald Freezing #155

Open FreeUnblockedGames opened 3 years ago

FreeUnblockedGames commented 3 years ago

Pokemon Blazing Emerald is Freezing on GBArunner2 on my DSi. It shows a white screen at the top, and a black screen at the bottom. It works on visual boy advance; a GBA emulator on PC, so it's not the ROM. A patching .txt file says, "Side note, if you are running the game on Visual Boy Advance and the screen is white upon loading the ROM, go to Options > Emulator > Save Type > and select "Flash 128k." Close and re-open the emulator, then load the ROM again." I thought this might be a problem, but I can't find a setting for it. I tried asking people on Reddit and Discord, but some suggested to open up an issue. Thanks.

SnowPhoenix commented 3 years ago

Hello! I was one of the people that suggested it might be worth opening an issue here to check into this and see whether it's feasible to fix or not, but there's a bit more that I also think is worth mentioning:

FreeUnblockedGames commented 3 years ago

Okay thanks! Should I close the issue? Edit: nvm i shouldnt

zenseii commented 3 years ago

@SnowPhoenix It seems you tested the 6e4ce45 build as if it was from the hicode branch although it's from the Master branch. The hybrid hicode build that should be more compatible with ROMhacks is this one: https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8

JesusChrist2004 commented 3 years ago

@SnowPhoenix It seems you tested the 6e4ce45 build as if it was from the hicode branch although it's from the Master branch. The hybrid hicode build that should be more compatible with ROMhacks is this one: https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8

hiya! i tried that build and got the error "SCFG Locked!".

qahellokitty5947 commented 2 years ago

Pokemon Blazing Emerald is Freezing on GBArunner2 on my DSi. It shows a white screen at the top, and a black screen at the bottom. It works on visual boy advance; a GBA emulator on PC, so it's not the ROM. A patching .txt file says, "Side note, if you are running the game on Visual Boy Advance and the screen is white upon loading the ROM, go to Options > Emulator > Save Type > and select "Flash 128k." Close and re-open the emulator, then load the ROM again." I thought this might be a problem, but I can't find a setting for it. I tried asking people on Reddit and Discord, but some suggested to open up an issue. Thanks.

now that it still goes in mGBA3DS or mGBA with a RTC Save??