Closed F3arM3 closed 2 years ago
testing my collection in my ds lite I found Metroid fusion (US+JP), alien hominid, Nes Classic Series Metroid, and Wario land 4 only boot to a grey screen Densetsu no stafy2 has audio warping Densetsu no stafy 3, and famicom mini series metroid crash the system chain of memories has screen tearing and audio crackling in fmv's lego star wars has severe slowdown on the title screen puyo pop stutters when loading the title screen and mode select has no text Sega smash pack crashes the system after the licensed by nintendo screen Series of unfortunate events has spikes of slowdown when moving quickly sonic advance 1&2 seem to trigger some kind of anti piracy lockout
I have only tested 2 games so far but circle of the moon has severe audio lag and megaman zero has background screen tearing and severe slowdown when the flashcard was ina ds lite, and when inserted in a 3ds the bottom 5th on both screens are made up of 5 repeating rows in every gba game, but the cotm audio lag is gone, I just updated to the latest version of twilight menu
Audio issues are a known issue on DS Lite, it's better on DSi with Unlaunch/3DS since they can use the DSP processor for that.
The graphical issues with repeating lines are a bug in TWL_FIRM made worse by GBARunner2 messing with the frame rate in DSP builds, honestly the best solution is to just use VC Injects, open_agb_firm, or (only on n3DS) mGBA, GBARunner2 just isn't that great on 3DS as it's intended for DS/DSi.
The Sonic Advance issue isn't AP but rather it checking for the link cable, it works in Wi-Fi link builds, but for main builds you'll just need to patch the ROMs with the patch in the compatibility list, not sure about the rest of your issues though using a proper BIOS dump may help if you're not.
@michele559 can you at least keep your off topic spam to your own issues, if you legitimately want help/to help at least listen to what people say to you.
I have only tested 2 games so far but circle of the moon has severe audio lag and megaman zero has background screen tearing and severe slowdown when the flashcard was ina ds lite, and when inserted in a 3ds the bottom 5th on both screens are made up of 5 repeating rows in every gba game, but the cotm audio lag is gone, I just updated to the latest version of twilight menu
Audio issues are a known issue on DS Lite, it's better on DSi with Unlaunch/3DS since they can use the DSP processor for that.
The graphical issues with repeating lines are a bug in TWL_FIRM made worse by GBARunner2 messing with the frame rate in DSP builds, honestly the best solution is to just use VC Injects, open_agb_firm, or (only on n3DS) mGBA, GBARunner2 just isn't that great on 3DS as it's intended for DS/DSi.
The Sonic Advance issue isn't AP but rather it checking for the link cable, it works in Wi-Fi link builds, but for main builds you'll just need to patch the ROMs with the patch in the compatibility list, not sure about the rest of your issues though using a proper BIOS dump may help if you're not.
@michele559 can you at least keep your off topic spam to your own issues, if you legitimately want help/to help at least listen to what people say to you.
Now that it still replys message from #275 ?
I have only tested 2 games so far but circle of the moon has severe audio lag and megaman zero has background screen tearing and severe slowdown when the flashcard was ina ds lite, and when inserted in a 3ds the bottom 5th on both screens are made up of 5 repeating rows in every gba game, but the cotm audio lag is gone, I just updated to the latest version of twilight menu
Audio issues are a known issue on DS Lite, it's better on DSi with Unlaunch/3DS since they can use the DSP processor for that.
The graphical issues with repeating lines are a bug in TWL_FIRM made worse by GBARunner2 messing with the frame rate in DSP builds, honestly the best solution is to just use VC Injects, open_agb_firm, or (only on n3DS) mGBA, GBARunner2 just isn't that great on 3DS as it's intended for DS/DSi.
The Sonic Advance issue isn't AP but rather it checking for the link cable, it works in Wi-Fi link builds, but for main builds you'll just need to patch the ROMs with the patch in the compatibility list, not sure about the rest of your issues though using a proper BIOS dump may help if you're not.
@michele559 can you at least keep your off topic spam to your own issues, if you legitimately want help/to help at least listen to what people say to you.
Dont use gbarunner2. Use openagbfirm or another emulator like mgba3ds instead.?
I have only tested 2 games so far but circle of the moon has severe audio lag and megaman zero has background screen tearing and severe slowdown when the flashcard was ina ds lite, and when inserted in a 3ds the bottom 5th on both screens are made up of 5 repeating rows in every gba game, but the cotm audio lag is gone, I just updated to the latest version of twilight menu
Audio issues are a known issue on DS Lite, it's better on DSi with Unlaunch/3DS since they can use the DSP processor for that.
The graphical issues with repeating lines are a bug in TWL_FIRM made worse by GBARunner2 messing with the frame rate in DSP builds, honestly the best solution is to just use VC Injects, open_agb_firm, or (only on n3DS) mGBA, GBARunner2 just isn't that great on 3DS as it's intended for DS/DSi.
The Sonic Advance issue isn't AP but rather it checking for the link cable, it works in Wi-Fi link builds, but for main builds you'll just need to patch the ROMs with the patch in the compatibility list, not sure about the rest of your issues though using a proper BIOS dump may help if you're not.
@michele559 can you at least keep your off topic spam to your own issues, if you legitimately want help/to help at least listen to what people say to you.
No, while i opening any rom(s) in mGBA3DS, it gives an error screen: And now every time while i reboot the system you will be:
An error has occurred:
Unable to mount CTRNAND or load the CTRNAND FIRM
.
Please use an external external one.
Press any button to shutdown
And then fixed the ctrnand with corrupted content(s), but i can't inject after installing cia files in GodMode9, what the same spot as of this:
0:/cia/Ace_Lightning.cia
Error: MBR MBR is corrupt
(<A> to continue)
I have been pressed the A button, then it appeared:
Exception: Data Abort (4)
GodMode9 v2.1.1
2022-03-31 15:12:12
R00: 00000001 | R01: 00000098
R02: FFFFFFFF | R03: FFEEFFEE
R04: 00000094 | R05: 00000000
R06: 00000000 | R07: 00213232
R08: 00000000 | R09: FFFFFFFF
R10: FFFFFFFF | R11: 08061E79
R12: 00000000 | R13: 228BFFB8
R14: 00000000 | R15: 08000654
CPSR: 200000D7
Press POWER to turn off.
Every time while i try to launch any game you will be:
An exception occurred
Processor: Arm9
Exception type: prefetch abort (svcBreak)
R0 00000000 R1 00000000
R2 090F9371 R3 00000000
R4 00000000 R5 FFFFFFBF
R6 00000000 R7 00000000
R8 09865433 R9 080C4A40
R10 00000000 R11 00000000
R12 00000000 SP 080C4A30
LR 08028A8F PC 0808595C
CPSR 60000020
Press A to save the crash dump
Press any other button to shutdown
I tried to disable arm11 exception handlers, and the error screen is different in:
An error has occurred:
Failed to apply 1 FIRM patch(es).
Press any button to shutdown
And
An error has occurred:
Failed to apply 4 FIRM patch(es).
Press any button to shutdown
Also i couldn't open open_agb_firm either:
An error has occurred:
The payload is invalid or corrupted.
Press any button to shutdown
I have only tested 2 games so far but circle of the moon has severe audio lag and megaman zero has background screen tearing and severe slowdown when the flashcard was ina ds lite, and when inserted in a 3ds the bottom 5th on both screens are made up of 5 repeating rows in every gba game, but the cotm audio lag is gone, I just updated to the latest version of twilight menu