Open Dartz150 opened 11 months ago
This is related to hblank irqs being triggered, even on scanlines that do not exist on the gba, and also to jit performance overhead
Mega Man Zero 2 works now with jit detached in the jit detach branch, but has strange graphical glitches after the mission start text disappears. They can be resolved by opening and closing the pause menu.
Graphical issue is solved now as well
DS mode is still having some performance issues during these animations, DSi mode runs almost ok, but still has some flickering.
The weird bug on Mega Man Zero 4 where some lines at the bottom of the logos were stuck has been fixed.
Video on the Discord Server GBARunner3 channel:
https://discord.com/channels/283769550611152897/620310871800807466/1156985213767921764