Commit:ba8cd01Build Date: 28 Oct 2023 Branch: bitmap-modes Manual JIT: ✔
Hardware
Console: DSi Device: SD Flashcard Model:
Compatibility: Unplayable
Notes:
Bugged items in the inventory (see picture) when it should be completely empty.
If you save and then load the game and then open inventory, things will be even more bugged. At first glance the black artifacts in the inventory screen (see picture), then the main character will be sort of offset in the game world, being able to clip into buildings and have very sped up walking.
Not fixed with manual JIT patches.
Wram icache enabled or disabled changes nothing.
The same save file generated with GBARunner3 works fine when used with mGBA.
Pictures:
When starting a new game without having loaded into it yet:
![20231031_190019](https://github.com/Gericom/GBARunner3/assets/12501091/957f8bf0-930c-45a0-b684-83b01bf24179)
Inventory after loading game:
![20231031_190556](https://github.com/Gericom/GBARunner3/assets/12501091/2e925f85-2cd6-4317-ac8d-e0861e5b41d5)
Clipping and viewing the rightmost side of town on the left side area of the screen beyond the black border, and the main character being able to walk inside buildings:
![20231031_190621](https://github.com/Gericom/GBARunner3/assets/12501091/39dfc3fd-086a-4d71-9794-48a69da69aae)
Game Info
Game Title: Medabots - Metabee TID: A8BE REG: USA
GBARunner3 info
Commit: ba8cd01 Build Date: 28 Oct 2023 Branch: bitmap-modes Manual JIT: ✔
Hardware
Console: DSi Device: SD Flashcard Model:
Compatibility: Unplayable
Notes:
Bugged items in the inventory (see picture) when it should be completely empty.
If you save and then load the game and then open inventory, things will be even more bugged. At first glance the black artifacts in the inventory screen (see picture), then the main character will be sort of offset in the game world, being able to clip into buildings and have very sped up walking.
Not fixed with manual JIT patches.
Wram icache enabled or disabled changes nothing.
The same save file generated with GBARunner3 works fine when used with mGBA.
Pictures:
When starting a new game without having loaded into it yet:
![20231031_190019](https://github.com/Gericom/GBARunner3/assets/12501091/957f8bf0-930c-45a0-b684-83b01bf24179)Inventory after loading game:
![20231031_190556](https://github.com/Gericom/GBARunner3/assets/12501091/2e925f85-2cd6-4317-ac8d-e0861e5b41d5)Clipping and viewing the rightmost side of town on the left side area of the screen beyond the black border, and the main character being able to walk inside buildings:
![20231031_190621](https://github.com/Gericom/GBARunner3/assets/12501091/39dfc3fd-086a-4d71-9794-48a69da69aae)GBARunner3 and mGBA save file. Press B to bring up the pause menu and then open "Item" Medabots - Metabee (USA) GBAR3 mGBA.zip
no$gba savestate. Press B to bring up the pause menu and then open "Item" medabots metabee (U) Inventory nocash.zip
JIT patches:
A8BE00.json