Closed Skamiz closed 4 years ago
This is supposed to be the fourth kind of wood, right? I will try to update the PR.
Feel free to use any wood for the schematics that you think is appropriate.
I didn't make the schematic, I just accidentaly changed its wood type while changing the wood ids.
Yes, I know and I noticed (I made the schematic)
Just pushed the fix for that, can this be merged now?
Makes it so there are three wood types: dead, oak and balsa, each with a log, a stripped log and planks. Plus a fourth type which only consists of planks. Which will be obtainable only from generated structures, according to my understanding.
The IDs of the nodes have been changed to follow a uniform patern, which will break current schematics that use them, but since this is an alpha at best, I would like to see such iregularities eliminated as soon as possible, instead of draging them along and letting them propagate through the code for years, like in the case of tree node names in 'default'.
Node descriptions have also been updated to be unifom.
Texture names have been changed to reflect the new node IDs and two textures have been created for the dead tree type by copying and modifing the other wood textres. I don't know how the 'dry oak' textures would fit in this schema so for now they are unused.