Gerold55 / WasteLands_Survival

An apocalyptic based game for MT.
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update wooden nodes #32

Closed Skamiz closed 4 years ago

Skamiz commented 4 years ago

Makes it so there are three wood types: dead, oak and balsa, each with a log, a stripped log and planks. Plus a fourth type which only consists of planks. Which will be obtainable only from generated structures, according to my understanding.

woods

The IDs of the nodes have been changed to follow a uniform patern, which will break current schematics that use them, but since this is an alpha at best, I would like to see such iregularities eliminated as soon as possible, instead of draging them along and letting them propagate through the code for years, like in the case of tree node names in 'default'.

Node descriptions have also been updated to be unifom.

Texture names have been changed to reflect the new node IDs and two textures have been created for the dead tree type by copying and modifing the other wood textres. I don't know how the 'dry oak' textures would fit in this schema so for now they are unused.

Skamiz commented 4 years ago

screenshot_20200409_183719 This is supposed to be the fourth kind of wood, right? I will try to update the PR.

theFox6 commented 4 years ago

Feel free to use any wood for the schematics that you think is appropriate.

Skamiz commented 4 years ago

I didn't make the schematic, I just accidentaly changed its wood type while changing the wood ids.

theFox6 commented 4 years ago

Yes, I know and I noticed (I made the schematic)

Skamiz commented 4 years ago

Just pushed the fix for that, can this be merged now?