Open jeremyshannon opened 2 months ago
Gave this a go locally, and I realized the faucet is really massive, and the cabinet overlaps it, so either the cabinet would need to be moved half a node up, which is awkward, or one or both of the two would need to be smaller.
I was trying to make it so that the faucet does drip and the sink could potentially "fill up"
Fillable sinks should be totally doable, with or without merged faucets. The biggest trouble with merging the faucets and sinks will be splicing the textures right.
I was disappointed I couldn't put a mirror over my bathroom sink, because the faucet is in the way. It's possible to merge the faucet into the sink, though. Nodes are not strictly confined to their cubic-meter dimensions, they can extend out into a neigboring node, so it is possible to attach the faucet's nodebox to the sink it belongs to, just pushed up by 1 on the Y axis.
This would allow you to place the mirror directly above the faucet and have the nodes still be separate, but the faucet would now be part of the sink for any functionality purposes.
If this is done, then the faucet nodes should probably be aliased to "air" to delete them in-world. Then again, maybe people are using them for other purposes?