Added bricks as a production measurement for a core gameplay loop, will build upon this to add further complexity and requirements.
Game now reports back statistics from buildings being placed, for example:
Buildings now require power, the blue building produces 20 power, so the figure will increase/decrease depending on the buildings placed.
Yellow buildings produce bricks, these can be used to build other buildings.
Green buildings provide population, which in future will be required to operate all other building types, like Blue and Yellow.
I will continue to expand on this to add further requirements, but so far I have created a basic gameplay loop in which to build from, but kept it simple while learning how to implement these features.
Added bricks as a production measurement for a core gameplay loop, will build upon this to add further complexity and requirements.
Game now reports back statistics from buildings being placed, for example:
Buildings now require power, the blue building produces 20 power, so the figure will increase/decrease depending on the buildings placed.
Yellow buildings produce bricks, these can be used to build other buildings.
Green buildings provide population, which in future will be required to operate all other building types, like Blue and Yellow.
I will continue to expand on this to add further requirements, but so far I have created a basic gameplay loop in which to build from, but kept it simple while learning how to implement these features.
Work will carry on for #8 to add more details.