Closed Gerrudo closed 2 months ago
To make our production chain easier to map out and control, we should make a crafting system using scriptable objects in Unity.
This partly relies on #28, as we'd like to apply different crafting recipes to different types of buildings, depending on what we want them produce.
for example, we'd have a recipe for bricks, which would be:
Inputs:
1 Clay 1 Water
Output:
2 Bricks
We could also look at boosting our output, or the time of our output in this way, by adjusting the amount of power/workers or other non consumables.
No longer required
To make our production chain easier to map out and control, we should make a crafting system using scriptable objects in Unity.
This partly relies on #28, as we'd like to apply different crafting recipes to different types of buildings, depending on what we want them produce.
for example, we'd have a recipe for bricks, which would be:
Inputs:
Output:
We could also look at boosting our output, or the time of our output in this way, by adjusting the amount of power/workers or other non consumables.