Gerrudo / reticulating-splines

An isometric city building game.
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Create a recipe system for production of resources #30

Closed Gerrudo closed 2 months ago

Gerrudo commented 2 months ago

To make our production chain easier to map out and control, we should make a crafting system using scriptable objects in Unity.

This partly relies on #28, as we'd like to apply different crafting recipes to different types of buildings, depending on what we want them produce.

for example, we'd have a recipe for bricks, which would be:

Inputs:

1 Clay 1 Water

Output:

2 Bricks

We could also look at boosting our output, or the time of our output in this way, by adjusting the amount of power/workers or other non consumables.

Gerrudo commented 2 months ago

No longer required