Closed Gerrudo closed 2 months ago
Additional note: We could increase the time of different producers, for example if a producer is a fixed value with a constant stream of output, like a power plant:
We increase the output to as fast as possible, or reasonably fast, so 1 second or so. Then make every other piece of production that consumes power as a resource on a more reasonable cycle, like producing once every 5 or 10 seconds.
This stops our numbers fluxuating so much and slows down the game.
Moving away from producers as specified in #36
For example using power,
do not produce more power.
Same can apply to water and workers